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Simulation

Simulation is a feeder market for the Sim and Training database

Simulation is a feeder market for the Sim and Training database that includes training devices; training ranges and instrumentation; radar signature generators for testing/training environments; related training hardware; network architecture for simulation environments; and software, documentation and courseware designed to train military personnel in effective execution of their assigned military duties. Simulation feeds to the Sim and Training blended market.

This document contains definitions for the marketcustomer missions, unique market attributes, and market subsystems.

The Simulation Market includes:

  • Simulators, simulations, training devices, training aids and related hardware;
  • Training ranges and instrumentation;
  • Operation, management and support of simulation networks;
  • Military war gaming and game-based training technologies;
  • Courseware and computer-based classroom and web-based training;
  • Syllabus preparation, manuals, documents, and classroom devices and equipment;
  • Training logistics support;
  • Operation, management, and support of simulators, training devices and training aids;
  • Training Rounds, where they are directly applicable to the Missile/Weapon;
  • RF signatures for use in testing and/or training environments

The Simulation Market does not include:

  • Simulation and Training systems embedded in existing platform / mission / weapons systems;
  • Platforms used for training operators and crew members;
  • Training targets;
  • Non-mission related training range / facility services (security, grounds maintenance, janitorial services, food service, billeting, personal services, etc.);
  • Construction of training facilities and ranges;
  • Blank ammunition and pyrotechnics;
  • Precision guided weapons and missile training rounds that are not applicable to the weapon itself;
  • Company-funded research and development;
  • Government budget for overhead and program management;
  • Simulations used for purposes other than training.

Simulation Customer Function

Courseware A program created for classroom training purposes. Most often courseware will be software-based or include software which is accessible via CD, DVD or the internet.
Documentation Creation of technical manuals to provide a basic overview of how to operate and maintain simulation equipment.
Engineering Support Where not specifically stated as SETA, other scientific and engineering support services. Examples: engineering related studies, scientific research and support, writing technical manuals, chemical, biological and other testing services; architect-engineer services; environmental planning and engineering services; and other technical services.
Instruction Training and education services related to the use of simulators and /or training services that are conducted with the use of a simulator.
Live Training Support Assistance with live field training exercises. Examples include: preparing the physical training environment; integrating tactical support systems; maintaining necessary conditions in the training environment, tracking and measuring training performance; and providing role players, set design and battlefield effects.
Maintenance Simulator Used to train military personnel on the repair and maintenance tasks for a specific platform or system. Example: Stryker maintenance trainer.
Mission Simulator Simulates the platform (e.g. aircraft) in the environment in which it typically operates, enabling training in all aspects of a realistic mission scenario. This category also includes part-task trainers used to train warfighters on specific procedures related to an individual task on a platform. Examples: loadmaster trainer, weapons loading trainer.
Multirole This category includes any instance where the record involves more than one functional segmentation category.
Other Sim &Trng This category is used when the record cannot be explicitly described by another functional segmentation category.
Platform Simulator Provides training on the overall operation of aircraft, ships, spacecraft or ground vehicles.
Range Support Assistance in the operation and maintenance of training ranges including scheduling, maintaining and controlling the ranges. Example: repairing and maintaining live and automated firing ranges, target holders, firing points and targets.
Sim/Training/Test Multi-role radio frequency (RF) and Electronic Warfare (EW) simulation devices used to generate a range of RF signatures for use in training and testing environments. 
Sensor Simulator Generates simulated sensor data for display and analysis.
Simulation Environment The IT architecture that supports constructive simulations and enables integration of common virtual components. This could also include imagery and terrain databases used in constructive simulations.
Simulator Support Activities related to maintaining, repairing, and upgrading a simulator to ensure concurrency between the simulator and its related operational platform. This could include modification or hardware and / or software.
Weapon Simulator Used to simulate a weapons system or train operators on the weapons systems of a specific platform. Example: MILES SLM (Multiple Integrated Laser Engagement Simulation Shoulder Launched Munitions), Stryker mobile gun system trainer.
Research & Technology Broad-based and general S&T technology.
Unidentified R&D A modeled estimate of R&D Sales not yet identified.

Simulation Attributes

Simulation Type

Simulation Type is an attribute field with four unique selections which describe how the simulation and training is conducted:

Live Training exercises in a real physical environment using real tactical equipment that is enhanced by training aids, devices, and simulators/simulations. Example: Multiple Integrated Laser Engagement Simulation (MILES).
Virtual Real people operating simulated equipment and/or systems. Example: a pilot flying a simulated aircraft.
Constructive Simulated people operating simulated systems. Real people provide inputs to the simulations, but the actions of the vehicles or weapon systems, along with the result of the engagement, are simulated. Example: First person shooter video game.
Multiple Cases where a range of types of simulation and training are employed or where there may not be a clear division between the categories.

 

Motion Cueing

Motion Cueing is an attribute field with five unique selections that describes whether or not the simulator moves to replicate the platform operational experience.

Fixed Base A training device or simulator that is stationary. This could be a simulator that does not incorporate movement or smaller device such as a desk top trainer.
Motion Platform A simulator that is mounted on a moving platform with any number of degrees of freedom (typically 6).
NA This category is used when the simulator does not have a base or the training device is wearable. Example: Dismounted Soldier Training System (no base) or Multiple Integrated Laser Engagement Simulation or MILES (no base, wearable).
Unknown Method of motion cueing is unknown or cannot be forecast.

 

Display System

Display System is an attribute field with eleven unique selections that describe the manner in which the virtual scenery and environment is displayed in the simulator or training device.

Collimated A display which uses a curved mirror so that the Out-the Window (OTW) scenery appears at a realistic distant focus to the pilot, rather than the actual distance from the cockpit to the screen.
Cross-collimated Similar to a collimated display, but designed so that two pilots seated side-by-side see the image correctly at a distant focus with no obstruction to the field of view from either side.
Dome A spherical display surface which enables an Out-the-Window (OTW) field of view of 360 degrees.
Partial Dome A simulator display surface that is a portion of a spherical shape.
Faceted A display surface in a simulator which consists of a series of flat planes put together to form a polygonal shape.
Flat Panel Systems where the image is projected onto a typical flat panel screen. The screens could be mounted on the simulator itself, but this also refers to systems where the display is simply a flat panel screen on a desktop.
Helmet Mounted A system where the visual display method is mounted directly to the trainee’s helmet. This can be used as a stand-alone method or in conjunction with another type of visual display system.
Multiple This refers to simulators where more than one type of display medium is used. Most commonly this would involve the use of a helmet-mounted display along with the main display system for the simulator.
None Used for systems where there is no graphic display medium. An example would be a maintenance trainer where the simulator is a mock-up of the actual platform.
Unknown The manner of display is unknown or cannot be forecast.

 

Other Sensory Inputs

Other Sensory Inputs are additional features that create the sensory effects of the environment that is being simulated. This field has 6 unique selections: sound, atmospheric, olfactory, additional motion, multiple, and none.

Sound The inclusion of realistic sounds from the environment that is being simulated. Examples: battlefield sounds, noise of airflow, aircraft engines etc.
Atmospheric These effects would include things such as actual fog or mist that are included to add to the realism of the simulation.
Olfactory Inclusion of smells that would be found in the environment being simulated.
Additional Motion Sometimes a simulator will have motion inputs beyond (or instead of) a motion platform. This would include things such as motion seats, vibrations, strap tightening and helmet loading devices.
Multiple Used in cases where more than one type of additional sensory inputs are present in the system.
None This category is used in cases where no additional sensory inputs are included with the system or for services records.
Unknown The existence of other sensory inputs is unknown or cannot be forecast.

 

Simulation Domain

Simulation Domain describes the primary environment being replicated in a simulator or simulation

Air Simulators, simulations and/or training devices used for training, both manned and unmanned aircraft platforms and missions
Land Simulators, simulations and/or training devices used for training platforms used on land. Also included are simulators, simulations and/or training devices used for training land-based exercises and missions.
Sea Simulators, simulations and/or training devices used for training sea-based platforms, including ships and submarines.
Multiple Simulators, simulations and/or training devices used for training incorporating more than one domain (air/land or sea). Example: Joint Terminal Attack
NA This category is used if the air, land or sea domains are not applicable for the simulator, simulation and/or training device.
Unknown Simulation domain is not known or cannot be forecast.

 

Distributed Training Capability

Distributed Training Capability refers to the ability to link simulators together to enable collaborative training at geographically dispersed locations.

Yes The simulator, simulation, and/or training device has the capability to be interoperable and linked with other simulations assets in multiple locations.
No The simulator, simulation, and/or training devices is a stand-alone asset, OR it is a stand-alone asset, and is not capable of being linked with other simulation assets.
NA This category is used if distributed training capability is not applicable
Unknown It is not known if the simulator, simulation, and/or training devices is capable of being interoperable and linked with other simulation assets in multiple locations

Simulation Subsystems

System Integrator The portion of the program related to integrating all of the subsystems into the forecasted Item and performing the program management. This role is typically filled by the Item System/Service Supplier.
Lead Mission Software The software used to model the platform’s operational characteristics, simulating the way the platform operates.
Mission Processor The Item’s main or central computer or processor.
Network Operations S&T systems in many cases operate via networks or in a distributed mode for virtual training among groups of physically separated individuals, thus requiring network operations and/or LAN/WAN services.
Non-Mission Software S&T systems may contain software designed to manage the S&T application itself. Examples of Non-Mission Software are S&T monitoring software and fault tolerance software.
Operator Consoles and Displays The Item’s man-machine interfaces, including hardware, operating software and embedded processors, if applicable.
Other Electronics Identifies significant suppliers and their program content for Simulation and Training systems with special subsystem features.
Simulator Cab A replica of the portion of the vehicle for which the operator is being trained. Examples: Stryker cockpit, B-2 weapons bay, M1A1 turret.
Simulator Display The projectors and display screens (flat screen, dome etc.) which provide the visual imagery for the simulator. This could also include helmet mounted displays.
Simulator Image Generator The components of the simulator system that process data into synthetic images which provide the Out-the-Window (OTW) scenery or other imagery upon which the simulated environment is built.
Simulator Image Projector The hardware that projects the simulated images onto the display surfaces or screens.
Simulator Motion Platform The base or chassis of the simulator which provides the simulated motion on a varying number of axes (up to six). This could include motion seats on a stationary base as well.
Virtual Environment Software to build live, virtual or constructive simulations and scenarios and run the simulations and/or scenarios, creating the environment in which the platform operates.
Licensor The portion of the system’s value related to providing raw technology. A Licensor’s role can be compared to a low-value-added integrator.
Maintenance Services Activities undertaken to retain equipment in a serviceable condition or restore it to serviceability. Examples: simulator repair, rebuilding, inspection, testing, and servicing.
Mission Systems from External Suppliers The portion of the mission systems provided by a contractor other than the system supplier.
Mission Systems Work Retained by System Supplier The portion of the mission systems provided by the system supplier.
Ops-Mgt Services Operations and management, or generally non-engineering and non-technical services. Examples: operating and managing facilities; infrastructure tasks and oversight; supervision and management services; consulting and advisory services; program management; and providing other non-technical professional services.
Other Work-share Provider A significant subcontractor whose contribution cannot be categorized in any of the other sections.
Sys Eng & Tech Assistance (SETA) System Engineering and Technical Assistance (SETA).
Scientific & Engineering Support Where not specifically stated as SETA, other scientific and engineering support services. Examples: engineering related studies, scientific research and support, writing technical manuals, chemical, biological and other testing services; architect-engineer services; environmental planning and engineering services; and other technical services.
Training Services Training activities to include syllabus preparation, manuals, documents, personnel, location and facilities, classroom devices and equipment, training simulations, and the successful completion of the training contract statement of work.
Sustainment Services Providing the logistics, personnel and supplies (i.e. parts and spares) needed to maintain and prolong equipment operations.
Unidentified R&D A modeled estimate of R&D Sales not yet identified.